> For the complete documentation index, see [llms.txt](https://fast-studios.gitbook.io/bindables/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fast-studios.gitbook.io/bindables/introduction.md).

# Introduction

A visual binding system for Unity. Connect values, components, and gameplay logic directly through the Inspector.

**Bindables** is a visual binding system for Unity that makes it faster and easier to connect values, components, and gameplay logic.

Most projects end up with a pile of small scripts whose only job is to move a value from one place to another, or to call a method when something changes. Instead of writing those, Bindables lets you link variables, react to value changes, call functions, create conditions, and build reusable logic directly through the Inspector.

For example, instead of writing a script just to show the player's health on a UI label, you can bind the label's text to the health value right in the Inspector, with no script needed.

{% hint style="info" %}
Bindables works alongside your existing code, not in place of it. Keep developing your systems normally, and let Bindables handle the repetitive connections, scene setup, and communication between components.
{% endhint %}

This documentation explains what each feature does, how it works, and how to use it in your projects.

## Support

**Email**: <faststudiosunity@gmail.com>\
**Contact Form**: [Questions, issues, feedback, or support](https://forms.gle/kt1FtYYHqopZBDyQ8)

## Jump Right In

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><h4>Getting Started</h4></td><td>Install Bindables and create your first binding.</td><td><a href="/bindables/manual/getting-started.md">Getting Started</a></td></tr><tr><td><h4>Bindable</h4></td><td>Learn the core building block of Bindables.</td><td><a href="/bindables/manual/bindable.md">Bindable</a></td></tr><tr><td><h4>Scripting</h4></td><td>Use Bindables from code.</td><td><a href="/bindables/scripting/scripting.md">Overview</a></td></tr><tr><td><h4>Settings</h4></td><td>Adjust how Bindables behaves inside the Editor.</td><td><a href="/bindables/manual/settings.md">Settings</a></td></tr></tbody></table>
