> For the complete documentation index, see [llms.txt](https://fast-studios.gitbook.io/press-e/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fast-studios.gitbook.io/press-e/manual/components/grab-deposit.md).

# Grab Deposit

Use this when an object must be **carried to a location** and **fixed** in place.

{% hint style="info" %}
**Requirement:** the deposit object needs a **Box Collider** with **Is Trigger** enabled; this area is used to detect when a **Grab** enters or exits.
{% endhint %}

## Main Tab

<figure><img src="/files/byXdpzIzK8NpN2ewcuQP" alt=""><figcaption></figcaption></figure>

* **Can Player Pickup Again** — when **on**, the player can **pick up again** from inside the deposit.
* **Auto Release** — when **on**, as soon as the object **enters the collider**, it is **auto-released** and clamped. When **off**, the player must **manually release** it to deposit.
* **Needs To Be Holding To Deposit** — when **on**, the player must **be holding** the object and **cancel the grab** inside the area to deposit. When **off**, the object **can be clamped** even if it isn’t in the player’s hand.

### Overrides

* **Offset** — sets the object’s **local offset** **inside** the deposit.
* **Override Rotation** — when **on**, lets you **adjust the object’s rotation** while it is **clamped**.

### Specific Object

When you assign a **Specific Object**, this deposit **only accepts** that object. Any other grabbed object entering the trigger **won’t be affected**.

## Events Tab

* **On Interactable Clamp** — fired when an object **gets clamped** in the deposit.
* **On Trigger Enter** — fired when **any collider** enters the Box (Is Trigger).
* **On Trigger Exit** — fired when **any collider** exits the Box.
