> For the complete documentation index, see [llms.txt](https://fast-studios.gitbook.io/press-e/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fast-studios.gitbook.io/press-e/manual/components/interactable/hold.md).

# Hold

## Main Tab

<figure><img src="/files/dchmKjA8lFR78YRvZcqJ" alt=""><figcaption></figcaption></figure>

* **Hold Time** — required **time** the player must hold before the event fires.
* **Release Key To Cancel** — when **enabled**, releasing the key **cancels** progress; when **disabled**, progress **continues** even if the key is released.
* **Event To Trigger ()** — **UnityEvent** invoked when the **Hold** completes.
* **Hold Limit** — maximum number of **successful** Holds before stopping the Hold behavior (after the limit, the event occurs without Hold, depending on your setup).

## UI Tab

### While Interacting

When using **Hold**, the **While Interacting** foldout appears under **UI Tab**:

* **Has Slider** — instructs the [**UI Prefab**](/press-e/manual/components/ui-prefab.md) for While Interacting to **show a progress Slider**.
  * **Apply Slider Value** — when enabled, the system **automatically applies** the progress value to the **UI Prefab**’s Slider.
* **Override Prefab** — assigns a **specific prefab** for the While Interacting UI (the prefab **must** include [**UIPrefab**](/press-e/manual/components/ui-prefab.md)).
* **Is World** — when enabled, the While Interacting UI behaves as **World UI** (world-anchored).
  * **Will Override UI Anchor** — if **Is World** is enabled and you need to change which **anchor** the [**UIPrefab**](/press-e/manual/components/ui-prefab.md) follows, set it here.
